![]() Also, it will be pretty interesting to see if Raze will play as large of an impact as she previously had. Viper could see even higher usage on this map after the changes. This opening can also result in there being more Molotov lineups from Brimstone or Phoenix. This could be pretty useful on the post plant. This would result in being able to clear any form of presence on B's Elbow. The vent, in particular, will now allow there to be new and inventive Sage walls that one can use in the game while also allowing characters like Gekko and Skye to directly send their flashes into the site through the vent. Finding a post plant that takes into consideration this vent will be quite the task. Going back to the default plant spot would lead to no harm, but teams previously preferred having full site control. The second change on the map is the most important one: a small vent has been added into the walls of B's elbow, making it harder for attackers to gain full control of site. One major reason could be the need for players to not be able to hold a hard angle onto the entry. This is similar to the change on the A site with the entry through Showers. The first one is that the CT side entry has now been widened. Bind B Site ChangesĬompared to A Site, there are not as many drastic changes on this side of the map, but each change is quite crucial. Woohoojin emphasizes the importance of doubling up to. The video covers key strategies for both attacking and defending, as well as tips for controlling key areas of the map. One must note that these boxes are wall bangable, and so players must be cautious while planting the spike. Woohoojin’s video focuses on the Bind map in Valorant and provides valuable insights on how to dominate this particular map. Previously consisting of only square boxes all around, there is now a rectangular box placed parallel to the entry of the site. The third major change would be the box layout on the A site itself. This is crucial as this now doesn’t make the entry quite the choke point it once was for attackers. The entry into A Site from Showers has been widened as well. The entire path from Doors to Showers has been widened as a whole. The second thing that has changed is the entry into Showers and the dimensions of this part of the map. Want to get the upper hand during the beta? Check out our Agent and Abilities Guide, Weapons Guide, and Team Composition and Roles Guide.It will be interesting to see how competitive teams change their Bind strategies with the teleporter now closer | Image via Riot Games This section will be updated as we get more information. Read more: Valorant team composition and roles guide: The best Agents for the jobĪnother interesting aspect of the teleporters is the fact that there are severe setbacks to compensate for how easy it is to traverse around the map with them - they're extremely loud and can leave you and your team wide open in case the enemies take notice of your rotations.įurthermore, tools such as drones, projectiles, and even weapons can be thrown through them.Breeze is the closest VALORANT map to the middle of nowhere, but geographically it’s. The other one is near Hay on A and leads just right outside Hookah on site B. Bind is located in the country of Morocco, and the map serves as the former hometown of Cypher. One can be accessed from Long B all the way to Faucets. ![]() The big gimmick of Bind are the two one-way teleporters located at the edge and in the centre of it. Showers for A and Hookah for B specifically, making Agents with recon abilities like Sova and Cypher a huge asset for any squad. It also has the name of the callouts - shorthand for various areas in the map - great for giving information to your teammates in the heat of battle.īind has two Spike plant sites with multiple small entrances that will be key for either defenders or attackers when it comes to holding angles. Thanks to Twitter user TacticsValorant we have a detailed map that shows the location of the teleporters, Spike bomb sites, and numerous other features of the map. Callouts, plant sites, angles, all these are key to success, and that's not even taking into account the specific aspects that make each map different.
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